They are opportunities for play that allow everyone, and especially children, to enjoy the benefits of practising sport, shared with other people and in open spaces.
The games are presented through original animated videos, which describe and simulate how they work, explain the objectives and recommend the materials needed to carry out the activity.
They can be used by teachers and sports coaches during lessons or by the whole family during outdoor play.
The educational games can be seen on the PROGRESS YOUTUBE CHANNEL
or on the APP that can be downloaded from the https://www.progressapp.eu/ website
On the occasion of the multiplier events of the Progress project, which will be held in all partner countries, some stations will be set up where you can practice educational games and win prizes.
Participation in the events is subject to the registration of a team consisting of at least 1 adult and a child.
More information on the https://progreensport.eu/ website and the https://www.progressapp.eu/ APP
You split into two teams. Objects representing houses are used (ex: cones or stones).
When the DJ starts the music from the mobile phone you dance around the houses and when the music stops you have to find shelter in one of the houses, which will be equal to the number of participants minus 1.
Whoever is left out will win a point for the opposing team and will be eliminated.
So on until you are left with only two players competing for the last house.
You split into 2 teams. All participants form a circle, alternating between teams. A timer is set.
The youngest player has to carry the ball to another player by passing through the centre.
Once he passes the ball to another player this player takes his place in the circle.
This continues until the timer rings.
The player who has the ball in his hand at that moment makes the opposing team win.
Each team needs an object to hand over to one member of the team.
Each player must complete the course, which can also be an obstacle course, and deliver the object to his teammate.
The team whose members all complete the course first wins.
You split into 2 teams. All participants stand in a circle, alternating by team, with their legs open and their feet touching the feet of neighbouring participants.
There are 2 balls of different colours or sizes that are passed between the participants at the same time.
While one ball (of the plane) must be passed over the head without touching the ground, the other (of the train) must be passed on the ground with the hands.
The objective of the game is to pass the train ball between the legs of one of the players of the opposing team while the other of the plane continues to pass between the players.
Each time the train ball passes between the legs of a player, the opposing team scores a point.
Create two groups with a minimum of two players per group.
Water balloons are thrown back and forth between the pair of teams without breaking them.
As each round progresses, the teams take one step backwards.
The team that manages to break the fewest balloons wins.
The game is played as a family or in teams. At the start of the game there is only one hunter. At the sound of the whistle everyone runs away and the hunter must catch one of his family members. When a hunter captures someone, that person also becomes a hunter: holding hands, the two go off to hunt the third prey.
When they manage to capture the fourth player, the hunters separate into two groups of two and so on.
When only one player remains who has not been caught the game ends. The winner gets to choose the next hunter.
Four squares are formed with tape or chalk. Each player positions himself in a quadrant and hits the ball with his hands.
The objective of the game is to eliminate the other players.
It starts when the player in the first quadrant serves the ball by bouncing it once into his own square and then hitting it into another player’s square.
Each player must hit the ball into another player’s square and that player must return it without bouncing it more than once into his own square. If a player misses or hits out of bounds, they are eliminated.
Participants are given a list of natural objects to find (flowers, leaves, rocks).
The team that finds the most objects on the list wins.
The game is played on the beach. Participants will be divided into teams of 2-4 people and each team will receive a treasure map with clues leading to hidden treasures buried in the sand.
Teams will have to complete challenges such as building sandcastles to unlock the next clue.
The last treasure will be a chest full of prizes.
2 teams of 2 or more players. Each team has its own area with its flag 10 metres from the centre line.
At the start of the game, players must pass into the opposing team’s area without getting caught, grab their flag and say: Flag!
The winning team is the one that first obtains 10 flags.
Teams of up to three people.
The goal is to send the shuttlecock into the opponent’s half of the field.
Do not let the shuttlecock touch the ground in your half of the field.
The players split into two teams and create two rows.
Five metres from the players are placed 9 hula hoops on the ground and 6 stones of two different colours, one for each team.
At the start of the game, the first player from each team runs to grab a stone and place it inside a hula hoop. He then runs back to his team to beat the hand of the second player, who must place another stone inside a new hula hoop with the aim of creating a line of 3 stones of the same colour.
The game continues until one of the two teams makes a triliza, i.e. a line with 3 stones of the same colour.
The team that first creates 10 trilizas wins.
The game is played in pairs. Players must together create a list of words on a sheet of paper.
The pieces of paper with the words are then cut out and placed in a box. In each round, one player has the ball and the other the box.
The game starts when the player with the box chooses a word and reads it aloud.
The player with the ball must first write the word on the floor with chalk and then dribble along the word following the line of letters.
The turn changes each time the player has dribbled without losing the ball until the word is completed.